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Cake day: June 22nd, 2023

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  • In my utopia, Google would be forced to continue to pay out the current annual contract sum, at a decreasing percentage every year, for some number of years, to all affected companies, giving them the opportunity to divest and pivot.

    The root problem doesn’t get fixed if the company with enough money to be a monopolist still has the money when this is “resolved.”



  • FearfulSalad@ttrpg.networktoMicroblog Memes@lemmy.worldFight me.
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    5 months ago

    I find that system inconvenient, as it does not inform me of how I should eat any given item. Classification for the purpose of classification is insufficient. However, an alternative that allows me to prepare my ustensils based on the classification is useful, and therefore I propose…

    Soup, salad, and sandwich are the three states of food, and they can go through phase transitions. They are closely accompanied by spoon, fork, and knife, respectively.

    • A soup is any food that requires a spoon, and thus includes soups, drinks, cereal with milk, etc. Tipping a container is merely the use of the container as a large and unwieldy spoon, a straw is similarly a spoon when its topology is combined with suction.

    • A salad then is anything bite sized that can be forked, and one’s hands are little more than fleshy forks, the fingers prehensile tines. Popcorn, salads, cut up steak bites, a handful of cheerios, etc.

    • A sandwich is anything that requires it to be cut in order to be consumed, and one’s incisors are merely built-in knives. A sandwich is thus the vast majority of the cube rule’s content, and only because the cube rule focuses on the physical location of the starch. This is, of course, entirely irrelevant when it comes to the consumption of food.

    • To observe a phase transition, one can cut up a sandwich without consuming it, thereby turning it into a salad; can drown a salad to turn it into a soup; can freeze a soup to turn it into a sandwich, etc.

    Shredded cheese is a salad.




  • In 5e: Simon the Devious and the Leather Skins (from What We Do In The Shadows) as a Dhampir Hexblade Warlock with Pact of the Chain.

    Between the chain familiar (Count Rapula), a zombie from Undying Servitude (Ken the Accountant), Summon Undead (Blagvlad the Exsanguinator, or Desdemona the Shrieker, or Impussa) and an Accursed Specter (Carol), you have a 4-person posse by level 6. It grows situationally or permanently when you gain access to Danse Macabre, Create Undead, and Finger of Death.

    Mechanically, you’re done by 13, and can either finish off with Bard (probably Whispers) or Paladin (Oathbreaker). Either way, take Inspiring Leader once you’ve maxed Cha, and then go get yourself that cursed witch’s hat!




  • I think some of WotC’s design philosophy with 5.5 is about encouraging faster progression so that more groups do get to 20.

    However, their focus on revamping the PHB, rather than the DMG, leaves the onus for balance on the DM, which has IMO always been the limiting factor. Designing encounters for level 17 players is wildly different from level 16 players. If capstones come at 18 and represent anything close to the power jump that 9th level spells provide, that’s two back-to-back power jumps in very close succession. IMO that would actually drive more DMs to end at 17, rather than 18, or even sooner to avoid reaching those T4 power jumps at all. If they delay their BBEG encounter until those powerups, they have little to no experience with their group’s new abilities to accurately balance on the knife’s edge of very deadly, and risk either a TPK or a floppy conclusion if they miscalculate. “Easier to balance in T3, and end there” is, I believe, still the status quo.

    Now, if after the PHB rewrite they make it easier for DMs to balance T4 encounters in a DMG rewrite, thst might change things. In that case, spreading the power jumps out still makes sense to me.



  • RE Battlemaps: strongly opposed to allowing them. Lemmy.world already has a battlemaps community. Ttrpg.network is welcome to make such a community too, I suppose. That content works for many more ttrpgs than dnd, so putting it in its own space makes more sense than allowing it in here.

    RE artwork, if someone wants to post a hand-drawn scene of their group’s epic win/loss against the bbeg, that’s cool. I think we like seeing dnd success stories from folks, and a picture can be worth a thousand words. But, if that person is open for commissions, I would strongly prefer not to know about it.

    IMO advertising needs to be segregated to opt-in communities kept exclusively for that purpose, much like LFG posts get their own space to mot pollute the general discussion.

    (Similarly, links out to other sites that have comment sections, like youtube, should IMO be required to have actual supporting text content worthy of discussion, as without it they are just more advertising. That’s outside the scope of the original discussion tho.)

    Edit: RE homebrew–IMO it too should be sequestered, as it represents a divergence from everyone else’s frame of reference.


  • I strongly recommend not multiclassing for flavor–the only good reason in 5e to multiclass is for mechanics (Flavor is free, Mechanics are expensive). PDK flavor is great, but the mechanics are awful–and while both Warlock and Sorcerer would give you some mechanical advantages, they won’t offer quite enough to make PDK good.

    What about just being a Valor or Swords bard, flavored as a PDK? Mechanically, a Bard can do just about everything that the PDK subclass offers but better and sooner, and both Swords and Valor get you extra attack at roughly the same pace. Unless you are dead-set on heavy armor, you shouldn’t need any feats or MCs to make this work for you (and if you are so inclined, then Heavily Armored on Valor Bard works just fine to be Str-based instead of Dex-based). The only mechanical caveat with Valor bard is that you need a musical instrument to cast some of your bard spells–you can either stick to Verbal and Verbal+Somatic spells, or else grab a lute. Flavoring the bard magic as “woah, my words and music are suddenly making thing happen, rather than just being entertainment” fits pretty well with your Wild Magic Sorcerer idea. And lastly, Bards make amazing faces.