

Level 3 feels significantly more punchy for most classes, which is nice.
Level 3 feels significantly more punchy for most classes, which is nice.
Most d&d podcasts and shows get a bunch of free stuff that they feature (dice, minis, dice towers, stuffed animals, drawings of their characters, etc).
I doubt they buy things that someone wants to sell them.
You probably have to choose: do you want to sell it, or do you want to see it featured?
If the latter, then probably send a letter with some pictures, asking if they would feature it if you had it shipped, to whoever you want (most shows and podcasts advertise a PO Box or some such). If they answer such things on their show, chances are they’ll give you a shout out and let you know on an episode. If they say yes, then you ship it to them, and that’s… It.
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Maybe. There are many ways to move files and directories around without using Finder, at which point all indexed data about those files and directories will be stale. Forcing something as core as mv
to update Spotlight would be significantly worse, I think. By keeping the .DS_Store
files co-located with the directory they index, moving a directory does not invalidate the index data (though moving a file without using Finder still does). Whether retaining indexing on directory moves is a compelling enough reason to force the files everywhere is probably dependent on whether that’s a common enough pattern among workflows of users, and whether spotlight performance would suffer drastically if it were reliant on a central store not resilient against such moves.
So, it’s probably a shaky reason at best.
Look into your local game cafe(s). That’s the type of place that sells board games, dice, minis, but also has gaming tables and often a small food and drink counter. There are likely nights for newbies you might be able to join, to experience it live.
Watch some youtube videos of people live-playing the game you are interested in. You’ll see the character players interacting with the DM, propped up mostly by their shared understanding of the game mechanics, and the individual mechanics of their characters. Keep an eye out for how things are different in combat vs out of combat.
You don’t need minis or dice if you play online. E.g. there is a Discord bot called Avrae, and many small communities come together around use of that bot to play, where it handles most of the crunchy mechanics like dice rolls and modifiers and even maps. Some communities play live sessions over video chat, others play without video chat but with 5 minute turn timers, and others play asynchronously with 24 hour timers in a format called play-by-post (or pbp) where they roll the crunchy math in one channel, and then roleplay their characters’ actions in another. Disboard will let you search communities who are looking for members–filter by whatever tags interest you most.
Finding a live play group to play a campaign with can be… Hard. I recommend you start by educating yourself about a system via free resources, maybe finding a game cafe to experience it in a one-shot, and try some online play, before investing too much. As you learn more, you’re also more likely to encounter people looking to start or grow a group.
I introduced a “small one story structure, its walls no wider than the span of a single door” next to the farmhouse my players were investigating. They didn’t believe the owners who told them what it was for, and went to check it out for themselves, hackles up and weapons drawn.
It’s an outhouse.
Just an outhouse.
Check out Disboard, and search for 5e or avrae (and optionally play by post) to find a discord server to play on.
There are plenty of small Discord servers that use a bot called Avrae to automate the crunchy mechanics of d&d 5e, with things like char sheets, initiative, monsters and combat, and even maps. Some servers are slow paced, where everyone is expected to act once per ~24 hours, so you get a nice asynchronous game going where you have time to learn your character’s abilities, bot commands, etc, all while typing up your roleplay that matches the mechanics of your turn. That format is great for learning and getting the hang of things in the system, IMO, because you have a ton of time to ask questions in a chat channel to have others help you. Other servers will do sync events, where you sign up for an event with a specific star time, hop into a voice channel, and play with ~5 minute turn timers to really crunch through some combat quickly. This is great once you have the basics of Avrae down (and by extension, the mechanica of 5e).
That’s usually a “westmarches” format, where the server has a large number of players who queue up for events, but each event can only accommodate a small number of players from the top of the queue. You get grouped with random others this way (contrast that to “campaign” play where you stay with the same players for many consecutive sessions). IMO westmarches really helps get you acclimated to D&D through broad exposure to lots of classes, monsters, mechanics, RP styles, etc. And it works really well for someone who is casual!
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In my utopia, Google would be forced to continue to pay out the current annual contract sum, at a decreasing percentage every year, for some number of years, to all affected companies, giving them the opportunity to divest and pivot.
The root problem doesn’t get fixed if the company with enough money to be a monopolist still has the money when this is “resolved.”
Completely agree, and will definitely make that change. As soon as Panera Bread starts selling Chunks.
I find that system inconvenient, as it does not inform me of how I should eat any given item. Classification for the purpose of classification is insufficient. However, an alternative that allows me to prepare my ustensils based on the classification is useful, and therefore I propose…
Soup, salad, and sandwich are the three states of food, and they can go through phase transitions. They are closely accompanied by spoon, fork, and knife, respectively.
A soup is any food that requires a spoon, and thus includes soups, drinks, cereal with milk, etc. Tipping a container is merely the use of the container as a large and unwieldy spoon, a straw is similarly a spoon when its topology is combined with suction.
A salad then is anything bite sized that can be forked, and one’s hands are little more than fleshy forks, the fingers prehensile tines. Popcorn, salads, cut up steak bites, a handful of cheerios, etc.
A sandwich is anything that requires it to be cut in order to be consumed, and one’s incisors are merely built-in knives. A sandwich is thus the vast majority of the cube rule’s content, and only because the cube rule focuses on the physical location of the starch. This is, of course, entirely irrelevant when it comes to the consumption of food.
To observe a phase transition, one can cut up a sandwich without consuming it, thereby turning it into a salad; can drown a salad to turn it into a soup; can freeze a soup to turn it into a sandwich, etc.
Shredded cheese is a salad.
https://en.m.wikipedia.org/wiki/Nuclear_fusion
The fusion of light elements up to a certain nucleus size releases energy. However, fusion only occurs at very high temperatures and pressures. The goal is to 1) create the conditions for nuclear fusion (which they did), 2) have the fusion reaction produce energy that sustains those conditions (they did for 48 seconds), and ideally a tiny bit more, 3) gather residual energy that isn’t critical to the reaction itself, which is the part that looks like a steam engine.
RIP Mitch :(
In 5e: Simon the Devious and the Leather Skins (from What We Do In The Shadows) as a Dhampir Hexblade Warlock with Pact of the Chain.
Between the chain familiar (Count Rapula), a zombie from Undying Servitude (Ken the Accountant), Summon Undead (Blagvlad the Exsanguinator, or Desdemona the Shrieker, or Impussa) and an Accursed Specter (Carol), you have a 4-person posse by level 6. It grows situationally or permanently when you gain access to Danse Macabre, Create Undead, and Finger of Death.
Mechanically, you’re done by 13, and can either finish off with Bard (probably Whispers) or Paladin (Oathbreaker). Either way, take Inspiring Leader once you’ve maxed Cha, and then go get yourself that cursed witch’s hat!
Give https://ploum.net/2023-06-23-how-to-kill-decentralised-networks.html a read. Might sway you, might not.
It is totally fine to kick or knee or headbutt someone for your unarmed strikes when your hands are busy–this is true with or without Tavern Brawler
I think some of WotC’s design philosophy with 5.5 is about encouraging faster progression so that more groups do get to 20.
However, their focus on revamping the PHB, rather than the DMG, leaves the onus for balance on the DM, which has IMO always been the limiting factor. Designing encounters for level 17 players is wildly different from level 16 players. If capstones come at 18 and represent anything close to the power jump that 9th level spells provide, that’s two back-to-back power jumps in very close succession. IMO that would actually drive more DMs to end at 17, rather than 18, or even sooner to avoid reaching those T4 power jumps at all. If they delay their BBEG encounter until those powerups, they have little to no experience with their group’s new abilities to accurately balance on the knife’s edge of very deadly, and risk either a TPK or a floppy conclusion if they miscalculate. “Easier to balance in T3, and end there” is, I believe, still the status quo.
Now, if after the PHB rewrite they make it easier for DMs to balance T4 encounters in a DMG rewrite, thst might change things. In that case, spreading the power jumps out still makes sense to me.
Oh, certainly! But then, I would avoid coming up with a policy at all until the amount of content reaches critical mass. If you’re not ready for whatever will be the right policy, why bother enacting one that you know you’ll have to walk back or ammend later?
RE Battlemaps: strongly opposed to allowing them. Lemmy.world already has a battlemaps community. Ttrpg.network is welcome to make such a community too, I suppose. That content works for many more ttrpgs than dnd, so putting it in its own space makes more sense than allowing it in here.
RE artwork, if someone wants to post a hand-drawn scene of their group’s epic win/loss against the bbeg, that’s cool. I think we like seeing dnd success stories from folks, and a picture can be worth a thousand words. But, if that person is open for commissions, I would strongly prefer not to know about it.
IMO advertising needs to be segregated to opt-in communities kept exclusively for that purpose, much like LFG posts get their own space to mot pollute the general discussion.
(Similarly, links out to other sites that have comment sections, like youtube, should IMO be required to have actual supporting text content worthy of discussion, as without it they are just more advertising. That’s outside the scope of the original discussion tho.)
Edit: RE homebrew–IMO it too should be sequestered, as it represents a divergence from everyone else’s frame of reference.
Can we stop posting this headline? Again and again and again?
It’s not news.
If a sizable portion of the population did want to do something stupid, that’d be news.
This is… It’s not even propaganda. It’s just a waste of our limited time and emotional capacity for idiocy.