• 5 Posts
  • 154 Comments
Joined 1 year ago
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Cake day: July 25th, 2023

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  • Nintendo didn’t put legal pressure on emulator devs for decades at this point, which made devs less cautious about preserving their pseudonymity.

    Now it’s too late and they can’t stop Nintendo from finding out who they are and which mistakes they did at some point over the years.

    Maybe a new generation of emulator developers will be more protective of their identity, by using hosting providers like Njalla or privacy networks like i2p. The latter would limit access (as it requires i2p), which isn’t desirable for most users.


  • Navigation within a single workspace is pretty much the same as in Sway/i3.

    I don’t remember how it’s done in Sway/i3. If you have two monitors side by side, moving the focus from the left most window on the right monitor to the left, moves the focus to the left monitor.

    A major difference is the workspace design. In Cosmic, there’s currently a single set of workspaces for each monitor. In Sway there’s one set shared between all monitors.

    The workspaces can be either horizontal or vertical, which is useful depending on how you configure a multi monitor setup. This is because with vertical workspaces, moving down from the bottom window moves the focus to the next workspace (and vice versa).

    In my case with two monitors side by side, this is awesome, because moving the focus feels like moving naturally on a single giant plane. E.g. moving down moves to the next workspace, then moving to the left moves to the left monitor, where I could move up to the workspace above etc.

    It’s difficult to explain for me, so I recommend giving it a try (or maybe wait a while, depending on your needs, e.g. there’s no VRR, no window rules etc. Also, currently monitors have to be aligned at the top edge to be recognised as side by side. If they aren’t, moving between monitors and workspaces doesn’t behave right.).


  • I like the Cosmic tiling better than Sway, because it tiles through the long edge by default.

    I.e. If I just two windows after each other, Sway will tile them as two equal columns. If I open another window, it’ll add another column, while making each column the same size.

    Cosmic also creates two equal columns with two windows, but the next window tiles the focused column horizontally.
    With three windows this means half the screen is a single window, the other half is two windows taking up a quarter of the screen. Obviously if you instead focus another window, it’ll be tiled instead.

    This is basically the same behaviour as the autotiling script for Sway/i3, but it works reliably (I’ve always had issues with those scripts).


  • I disagree with the notion that it’s better for the cheaters to have an easier time (and less chance of being detected), but you’re right, BattleEye doesn’t solve the cheating problem for GTA.

    Rockstar should fix their netcode and run game server on dedicated server, instead of their customers PC’s. I’d think decting aimbot isn’t the biggest issue, while cheaters are able to break entire lobbies…

    IMO no game should require client side anti cheat except for shooters, where looking through walls and aimbot is actually difficult to detect server side. At least for those is it possible to find valid arguments (except for being lazy).