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Cake day: June 10th, 2023

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  • I’ve been thinking about an ARPG based around World of Warcraft’s mythic dungeons.

    Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

    The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon’s formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

    This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in “world bosses”, massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.


  • To provide a different perspective to everyone else, I would say that it’s not the right time if you want everything to “just work”.

    I tried out Ubuntu 22.04 just a couple of months ago, and only one game of the several I tried “just worked”. Everything else either didn’t work at all, or required hours of searching and troubleshooting and problem solving, with mixed success. And I’m not a technophobe, I’m a software developer with experience in system support.

    People keep saying there’s lots of guides out there for most things, and that’s true. But that doesn’t necessarily mean the guide will work for you. I tried multiple “guides” to get my games working and most of them didn’t help. Either they were too old, or there was a step that I couldn’t complete, or I completed the guide and there was an error that isn’t mentioned in the guide. Or any number of other problems.

    Regardless of what people say, it may not be as simple as “switch to Proton and install Lutris”. In the end I just got frustrated with having to work so hard to get my own computer to do the things I wanted it to do, and so I reverted back to Windows and had all my software working as expected within a couple of hours.











  • Like most things, it’s about balance. All changes to open source software must be approved by the community managing it, and if that community is lazy or poorly managed or simply too busy then there’s an opportunity for new vulnerabilities to be created, either accidentally or maliciously.

    But for well managed software, as other people have said you can get more changes more frequently, more security as many people are evaluating the code base, and greater attention to what users want rather than what’s profitable. Whereas with closed source software there is a greater focus on profitability, and sometimes that leaves vulnerabilities open when development is rushed and/or vulnerabilities are not seen as important enough to justify the cost to fix, but sometimes that tendancy towards profitability can also ensure the product stays a market leader. Steam may be a good example of a good closed source product.