It’s a great fun movie. The plot’s great, the pacing is great, the references are great, the comedy is great. It’s a fun adventure with a relatable team of misfit heroes.
It takes some liberties with the game mechanics to accomplish this. If you can’t forgive that, you’ll have a rough time, especially if you like wildshaping druids and spellcasting bards.
While it does skirt some game mechanics, probably due to it being a movie and it’s a strange medium to adapt, it also does some really cool subtle things with the mechanics. For example, in the final major fight all of the characters attack in the same order. They’re in initiative!
This, pretty much. Pretty hard to be 100% game accurate and make a good movie. Appreciated where they took license, and where they stuck to some (often, obscure) lore.
Our last two hour session was combat round 2, continuing from combat round 1 from the previous week. The week before that was the end of the puzzle before the combat round.
It’s our groups first quest, we’ve been going for almost a year, and have done a dozen or so combats and 3 “one offs” that 2/3 lasted more than one session. The DM loves it because he gets to fill in a lot of flavor/lore for everything, we love it because we move at our own pace.
2 hour sessions can be rough. Even just bumping up to 2.5 hours feels like you get a lot more game per week. I do love how unhurried you guys are though. Sounds like everyone in your group is fully engaged and immersed.
It’s a great fun movie. The plot’s great, the pacing is great, the references are great, the comedy is great. It’s a fun adventure with a relatable team of misfit heroes.
It takes some liberties with the game mechanics to accomplish this. If you can’t forgive that, you’ll have a rough time, especially if you like wildshaping druids and spellcasting bards.
While it does skirt some game mechanics, probably due to it being a movie and it’s a strange medium to adapt, it also does some really cool subtle things with the mechanics. For example, in the final major fight all of the characters attack in the same order. They’re in initiative!
This, pretty much. Pretty hard to be 100% game accurate and make a good movie. Appreciated where they took license, and where they stuck to some (often, obscure) lore.
They also show one of the characters, the bad guy if I remember, having to use concentration for a spell!
But they do pay attention to a lot of fine detail. Such as the battle sequences where the party always remains in turn order properly.
Such a fun movie that felt just like playing a session or three with friends.
Oh goodness, hadn’t noticed that. Will have to watch for it on the inevitable rewatch.
You guys manage this in 3 sessions? My group is playing a space opera, and it takes about 3 sessions to fly from one system to the next.
Our last two hour session was combat round 2, continuing from combat round 1 from the previous week. The week before that was the end of the puzzle before the combat round.
It’s our groups first quest, we’ve been going for almost a year, and have done a dozen or so combats and 3 “one offs” that 2/3 lasted more than one session. The DM loves it because he gets to fill in a lot of flavor/lore for everything, we love it because we move at our own pace.
2 hour sessions can be rough. Even just bumping up to 2.5 hours feels like you get a lot more game per week. I do love how unhurried you guys are though. Sounds like everyone in your group is fully engaged and immersed.