Extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Guidelines on how to run an adventure of exploration and discovery for the crew of a Federation starship.
Our group played this system for a short bit. We loved the social combat system and the pooled resources. A good DM can absolutely make it feel like a Star Trek episode.
Our problem with the system, is that you have to play the lawfull good guys for it to work well; just like a Star Trek episode. Our group likes to play morally grey.
You don’t have to play the good guys for the system to work, the same system is used for Dune - Adventures in the Imperium, and that’s a setting about as morally grey as it gets. Even with Star Trek Adventures, there is the Klingon Core Rulebook if you want to be a bit more rowdy than your typical Starfleet officers. The Operations Division sourcebook has suggestions for playing as Section 31 as well.
Our group played this system for a short bit. We loved the social combat system and the pooled resources. A good DM can absolutely make it feel like a Star Trek episode. Our problem with the system, is that you have to play the lawfull good guys for it to work well; just like a Star Trek episode. Our group likes to play morally grey.
You don’t have to play the good guys for the system to work, the same system is used for Dune - Adventures in the Imperium, and that’s a setting about as morally grey as it gets. Even with Star Trek Adventures, there is the Klingon Core Rulebook if you want to be a bit more rowdy than your typical Starfleet officers. The Operations Division sourcebook has suggestions for playing as Section 31 as well.