• pyrflie@lemmy.world
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    1 year ago

    Current party

    • MC: Ancients Paladin 5/Swords Bard 3 - Polearm Master - Tank/Support
    • Karlach: Berserker Barbarian 5/Thief Rogue 3 - GWM - Fontline DPR
    • Shadowheart: Cleric 8 - Magic Initiate Druid - Support/Control
    • Gale: Conjuration Wizard 8 - Control/Blaster
    • Wyll: Fiend Warlock 6/Vengence Paladin 2 - SMITE
    • Astarion: Thief Rogue 3/Swords Bard 5 - Sharpshooter - Ranged Ambush DPR
    • Lae’zel: Eldritch Knight 8 - Tavern Brawler, Sentinel - Thrown Weapon DPR/Zone Control

    Karlach’s build is nuts. She’s dealing 80-160 dmg per round when hasted and there just isn’t much that can survive a round next to her. That said I’m considering respecing her to Wild Magic or Wildheart since I’m not using Frenzied Strike that much. She Crits so much that I’ve mostly been using GWM’s bonus action attack and the Jump AOE thunder dmg from the maul I have her using.

    Astarion’s is almost as good but CBE’s nerf really hurt. Though with the current stealth mechanics this build could probably solo the game.

    Edit: Respeced Lae’zel and just about doubled her DPR. Also adjusted Astarion as Gloomstalker was nerfed from tabletop.

    • ryven@lemmy.dbzer0.com
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      1 year ago

      How does GWM Barb/Rogue work? There are no weapons that have both the heavy and finesse properties. Is sneak attack not limited to finesse and ranged weapons in BG3?

      Edit: Or is Rogue just for Cunning Action?

      • pyrflie@lemmy.world
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        1 year ago

        You go Thief Rogue 3 for Athletics Expertise, Cunning Action, and Fast Hands.

        The extra bonus action is super handy when paired with GWM, Reckless Attack, and Rage. Your first round is: pop Rage, run up and Reckless Attack, and hopefully you crit (happens ~2/3rds of the time, almost every time if Hasted) for the bonus action attack. Berzerker insures you have that BA attack every round, but you get one so often from GWM that I don’t really bother so I would actually recommend Wildheart or Wild Magic instead.

        Not procing SA damage doesn’t even matter since the build generally puts out so much damage (80-160/round at lvl 8) that nothing in their vicinity really survives.

        • ryven@lemmy.dbzer0.com
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          1 year ago

          Oh I had no idea Fast Hands was good now! In tabletop it’s just “do things you don’t normally do in combat as a bonus action.”

          • pyrflie@lemmy.world
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            1 year ago

            Larian changed Fast Hands to “you can make an additional bonus action”, which makes it pretty insane.