With the release of Baldur’s Gate 3, many gamers are wondering if they need to play the first two games before diving into the third. Here’s a breakdown of the plot of the previous 2 games.
With the release of Baldur’s Gate 3, many gamers are wondering if they need to play the first two games before diving into the third. Here’s a breakdown of the plot of the previous 2 games.
Don’t lead your fireballs. Just wait to use fireball until the fight is setup and your tank(s) is in position. I guarantee this isn’t a RTWP issue. Most people complaining about RTWP just aren’t good at the game and refuse to understand more.
Source: played lots RTWP games when I was a literal child and made it work just fine on harder difficulties because I learned how to play the game and didn’t simmer about the combat system being one way or another.
I literally don’t care if yall want to mod your RTWP games to be turn-based or whatever, but don’t act like RTWP is the issue and not your own inability to learn.
Also I’ll add here that not every single fight in these games needs to be a masterpiece of strategy. RTWP allows you to blow through boring grindy combat that doesn’t require strategy if you’re over leveling an area or something. I’ll be doing quests and finding loot while you’re stuck grinding the same turn based combat over and over again.
If I’m used to playing tabletop and wanted to play digital D&D, I don’t really want to have to play completely differently than on tabletop. Having ranged characters being unable to utilise their maximum range increments because of RTwP is something that annoys me.
And it’s not like I can’t, it’s just incredibly fiddly. Blaming players for not “wanting to learn” an experience that is less enjoyable for them is disingenuous. You wondered why people don’t like RTwP, and I shared why: it’s nothing to do with not being able to deal with the speed (your “just pause!” remark meant this, I assume), it’s just a less optimisable experience when solutions like “waiting until the fight is set up” can take literal actions.
(Also syncing attacks is such a pain when everyone can have offset internal timers just because someone had to move one step further to get into position before taking their queued action.)
It’s what makes spells like Web and Grease so important, like I said in my original reply, so I already had my own solution, but it’s a fundamentally different game.