Hairyblue@kbin.social to Baldur's Gate 3@lemmy.world · 2 years agoBaldur’s Gate 3 Slyly Adds Jiggle Physics For D**ks, Ballskotaku.comexternal-linkmessage-square26fedilinkarrow-up1225arrow-down114file-text
arrow-up1211arrow-down1external-linkBaldur’s Gate 3 Slyly Adds Jiggle Physics For D**ks, Ballskotaku.comHairyblue@kbin.social to Baldur's Gate 3@lemmy.world · 2 years agomessage-square26fedilinkfile-text
minus-squareRampsquatch@sh.itjust.workslinkfedilinkEnglisharrow-up4arrow-down3·2 years agoOne could say the update has that in common with your comment.
minus-squarehdnsmbt@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·2 years agoSo you also think the update is pointlessly stupid?
minus-squareRampsquatch@sh.itjust.workslinkfedilinkEnglisharrow-up2arrow-down2·edit-22 years agoNo, I think the update covered many things that were far from pointless, most of which did not involve johnson jiggle physics. I do, however, think that the initial comment in this chain was entirely pointless.
minus-squarehdnsmbt@lemmy.worldlinkfedilinkEnglisharrow-up1·2 years agoWhen two things have an attribute in common, does that attribute only apply to one of the things?
One could say the update has that in common with your comment.
So you also think the update is pointlessly stupid?
No, I think the update covered many things that were far from pointless, most of which did not involve johnson jiggle physics. I do, however, think that the initial comment in this chain was entirely pointless.
When two things have an attribute in common, does that attribute only apply to one of the things?