The OpenMW team is proud to announce the release of version 0.50.0 of our open-source engine! Grab it from our Downloads Page for all supported operating systems. This round number release overhaul…
There are many graphics settings that you can configure. So you can play around until you get just right performance for the FOV that you want to have.
But… a higher FOV increases the amount of content that needs to be rendered by your device? If your average is 35fps it will swamp your computer, probably why they capped it.
They never capped it, its uncapped. But going over 70 drastically reduces framerate to unplayable levels. This is the only game that does it. Actually, pretty sure the og game with mods doesn’t have this issue, its purely OpenMW, its a known issue being tracked.
well it is only 0.50.0… the way most of these things go is that you get the gameplay mechanics working fist and you optimise performance close to release. same is true for early access commercial titles
I love OpenMW, but damnit I want my fov higher that 65, its so hard to play the game at 35 fps even on my pretty decent system.
Also good changes that need to happen, its just so rough to play for me right now.
There are many graphics settings that you can configure. So you can play around until you get just right performance for the FOV that you want to have.
But… a higher FOV increases the amount of content that needs to be rendered by your device? If your average is 35fps it will swamp your computer, probably why they capped it.
They never capped it, its uncapped. But going over 70 drastically reduces framerate to unplayable levels. This is the only game that does it. Actually, pretty sure the og game with mods doesn’t have this issue, its purely OpenMW, its a known issue being tracked.
well it is only 0.50.0… the way most of these things go is that you get the gameplay mechanics working fist and you optimise performance close to release. same is true for early access commercial titles