I interpret their comment slightly differently; Factorio as a game is less valuable today then, say, 4 years ago.
I still disagree with that interpretation, as the game has continued to receive updates and bugfixes, steadily increasing it’s value (or at least counteracting the depreciation). Not to mention the additional value provided by community mods has only increased over the years.
The game is also one-of-a-kind. Until a “factorio 2” equivalent comes out that is just straight-up better in every way, it’s hard to see how the value would depreciate. Heck, the Space Age DLC is basically “Factorio 2” without splitting the playerbase across 2 separate games.
I’m also curious about how game value depreciates.
Games tend to go on sale to sell more copies later in their lifespan, attracting customers that weren’t going to pay the original price for it.
It sounds like you’re saying that the game can’t be played for as long if you buy it later, which doesn’t really make sense to me.
I might be a biased, as I’m one of those people with a few thousand hours into Factorio, and several hundred into other factory games.
I interpret their comment slightly differently; Factorio as a game is less valuable today then, say, 4 years ago.
I still disagree with that interpretation, as the game has continued to receive updates and bugfixes, steadily increasing it’s value (or at least counteracting the depreciation). Not to mention the additional value provided by community mods has only increased over the years.
The game is also one-of-a-kind. Until a “factorio 2” equivalent comes out that is just straight-up better in every way, it’s hard to see how the value would depreciate. Heck, the Space Age DLC is basically “Factorio 2” without splitting the playerbase across 2 separate games.