The landscape of what Linux gamers choose as their main distro on their gaming machine has completely changed in just a few years! Data is from ProtonDB. Music is Digital Phonk from INFRACTION. Ana...
Cosmic started as a fork of GNOME. They worked on that for a long, long time before deciding to start over.
I think it’s the right call. I can see myself using it once it’s matured some more. The ability to seamlessly switch between floating and tiled modes is wonderful. The simplicity and intuitiveness of the UI and settings. They take all the right features and ideas from GNOME, KDE, MacOS, and Windows and made something that could be better than all of them. All they need is time and polish, and they seem dedicated to doing it right.
I am looking forward to seeing it evolve and am cheering for them.
The only thing I actually liked from Cosmic is the ability to remove rounded corners, which is something I hate that we’re forced to endure in every single UI at every single level. Even KDE seems to lack that, even though they give a few options for the UI. (Edit: I mean, as far as I saw on Plasma, KDE doesn’t have the option by default. Maybe it can be added or something, but I didn’t see anything in the settings to indicate I can remove rounded corners.)
Tiling is just not to my liking, but maybe it’s because I don’t use huge monitors, so every time I tile a window everything gets bunched up or cut off. Maybe I’ll think differently when I move from 24" to 27", who knows. I ended up disabling tiling and stacking in Pop! OS 22 and just use vanilla GNOME snapping when needed. Stacking also adds a horrible tab UI that can’t be edited (say, make it vertical instead of horizontal), as far as I know.
So, to me, the DE just doesn’t add anything different or extremely necessary. But of course, I can only speak for myself, my tastes. I’m generally very picky and an outlier in most things, so I’m not surprised other people find those things to be essential.
Cosmic started as a fork of GNOME. They worked on that for a long, long time before deciding to start over.
I think it’s the right call. I can see myself using it once it’s matured some more. The ability to seamlessly switch between floating and tiled modes is wonderful. The simplicity and intuitiveness of the UI and settings. They take all the right features and ideas from GNOME, KDE, MacOS, and Windows and made something that could be better than all of them. All they need is time and polish, and they seem dedicated to doing it right.
I am looking forward to seeing it evolve and am cheering for them.
The only thing I actually liked from Cosmic is the ability to remove rounded corners, which is something I hate that we’re forced to endure in every single UI at every single level. Even KDE seems to lack that, even though they give a few options for the UI. (Edit: I mean, as far as I saw on Plasma, KDE doesn’t have the option by default. Maybe it can be added or something, but I didn’t see anything in the settings to indicate I can remove rounded corners.)
Tiling is just not to my liking, but maybe it’s because I don’t use huge monitors, so every time I tile a window everything gets bunched up or cut off. Maybe I’ll think differently when I move from 24" to 27", who knows. I ended up disabling tiling and stacking in Pop! OS 22 and just use vanilla GNOME snapping when needed. Stacking also adds a horrible tab UI that can’t be edited (say, make it vertical instead of horizontal), as far as I know.
So, to me, the DE just doesn’t add anything different or extremely necessary. But of course, I can only speak for myself, my tastes. I’m generally very picky and an outlier in most things, so I’m not surprised other people find those things to be essential.