• patatahooligan@lemmy.world
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      15 days ago

      Nobody can have proof of that, because no such proof can ever exist. How would you ever have a proven correct number of cheaters not detected?

        • TheOakTree@lemmy.zip
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          15 days ago

          It can be tested in closed systems but it’s not something you can easily define the success rate of because the cheats are constantly evolving and game updates close or introduce vulnerabilities.

          There is still value of having an anti-cheat even if it does not have a high chance of catching cheaters, so long as it keeps false positives to a minimum.

            • TheOakTree@lemmy.zip
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              15 days ago

              You can die in a car accident, even if you wear a seat belt.

              LOL what’s the value of a seatbelt? You’re either very dull or a troll. Maybe both.

                • TheOakTree@lemmy.zip
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                  15 days ago

                  You failed to understand the parallel between my example and the topic at hand, so I’m proud to announce that you’ve passed the idiot test with flying colors!

                  Pro tip: apples and oranges can be compared and contrasted. They have a large variety of similarities and differences.

    • rdri@lemmy.world
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      15 days ago

      Please provide factual evidence, not hearsay. That’s % cheaters detected vs % cheaters not detected scaled by the overall player base.

      Yeah good luck providing such evidence for any kind of game or anti-cheat.

      Personally, I hate kernel level ac and it made me actually stop playing few games and avoid similar ones. Had enough of mere games screwing up with my PC through EAC and EAC ignoring my reports for years.