kinther@lemmy.world to Dungeons and Dragons@lemmy.world · 2 months agoMurderhoboslemmy.worldimagemessage-square9fedilinkarrow-up1449arrow-down111cross-posted to: rpgmemes@ttrpg.network
arrow-up1438arrow-down1imageMurderhoboslemmy.worldkinther@lemmy.world to Dungeons and Dragons@lemmy.world · 2 months agomessage-square9fedilinkcross-posted to: rpgmemes@ttrpg.network
minus-squareRed0ctober@lemmy.worldlinkfedilinkarrow-up16·2 months agoThat’s how my players solve locked doors, too
minus-squarefrongt@lemmy.ziplinkfedilinkarrow-up12·2 months agoAnd a fair number of unlocked ones too.
minus-squarekinther@lemmy.worldOPlinkfedilinkarrow-up4·2 months agoIn all fairness, smashing a door open just -feels- good.
minus-squareteft@piefed.sociallinkfedilinkEnglisharrow-up4·edit-22 months agoDoors have weakness to my axe or hammer
minus-squarejaybone@lemmy.ziplinkfedilinkarrow-up2·2 months agoNo but you have to get the key. From the skeleton. Back in the village. No, the other village. I’m going for a smoke break. Put my guy on a cart and drag him around. Or just leave him there. I don’t care.
That’s how my players solve locked doors, too
And a fair number of unlocked ones too.
In all fairness, smashing a door open just -feels- good.
Doors have weakness to my axe or hammer
No but you have to get the key. From the skeleton. Back in the village. No, the other village.
I’m going for a smoke break. Put my guy on a cart and drag him around. Or just leave him there. I don’t care.