Celebrate the frightful Nights of Naberus with Warframe’s latest update, Abyss of Dagath!Meet the terrifying 54th Warframe initially introduced at TennoCon 2...
I’ve played both, and they’re fundamentally different kinds of games. Warframe is all about movement, mixing shooting with melee, and collecting mods and frame parts to boost your utility and lethality. D2 is more of a standard FPS with class-specific magic abilities.
D2 has a decent intro level to get you up to speed with how to play, but you don’t really grasp what Warframe is about for maybe 20-50 hours, and you don’t grasp the meta until maybe 100-500. There’s a lot going on. Joining a clan is an absolute necessity, because that unlocks pretty much the rest of the game for you.
I had a fun time with it, and it’s probably one of the best F2P models out there, but I don’t have any plans to ever pick it up again.
I made it as far as joining a clan and getting access to the dojo and blueprints. I’ve got an archwing and a surfboard (or whatever it’s called in free roam).
I’ve been stuck on the mission where you have to offer some kind of medallion to a statue and it transports you to some asteroid. You deplete the boss’s shield a few times to kill it, but I always get wiped.
I guess my main complaint is that it all feels the same. Missions on different planets have the same strategy and same enemies with the exception of those elder tree/virus/God things Father/Mother/Sister/Brother/etc.
Seems like I play long enough to figure pieces out again and then lose interest in the grind.
Yep, that’s pretty much it. The grind + unique movement system is the game, and maybe the appeal isn’t for everyone. I had a clan mate who came from D2, got maybe 800 hours into Warframe, but ultimately would always go back to D2.
The grindy pieces can be fun, especially with the amount of meta builds to make things easier (like Eidolon fights), but a bad team comp can make a mission harder (via a vis the medallion thing you’re talking about).
I had a hard time in the beginning, and I put the game down several times, too. I agree that it can be very confusing. And yet, it still called me, and I wound up putting in 1000 more hours; having a very active guild helped with that, too.
But if it’s not for you, that’s totally fine. It’s visually very pretty, and the fact that you can earn premium currency with some sweat equity is unheard of in F2P games, but you are right that how combat works is pretty much the same for every mission. What makes things different is the frames and mods.
Thanks so much for taking the time to explain some of the nuances. Despite it’s flaws, I’ve still been impressed by the depth to Warframe considering its humble free-to-play status.
I’ve played both, and they’re fundamentally different kinds of games. Warframe is all about movement, mixing shooting with melee, and collecting mods and frame parts to boost your utility and lethality. D2 is more of a standard FPS with class-specific magic abilities.
D2 has a decent intro level to get you up to speed with how to play, but you don’t really grasp what Warframe is about for maybe 20-50 hours, and you don’t grasp the meta until maybe 100-500. There’s a lot going on. Joining a clan is an absolute necessity, because that unlocks pretty much the rest of the game for you.
I had a fun time with it, and it’s probably one of the best F2P models out there, but I don’t have any plans to ever pick it up again.
I made it as far as joining a clan and getting access to the dojo and blueprints. I’ve got an archwing and a surfboard (or whatever it’s called in free roam).
I’ve been stuck on the mission where you have to offer some kind of medallion to a statue and it transports you to some asteroid. You deplete the boss’s shield a few times to kill it, but I always get wiped.
I guess my main complaint is that it all feels the same. Missions on different planets have the same strategy and same enemies with the exception of those elder tree/virus/God things Father/Mother/Sister/Brother/etc.
Seems like I play long enough to figure pieces out again and then lose interest in the grind.
Yep, that’s pretty much it. The grind + unique movement system is the game, and maybe the appeal isn’t for everyone. I had a clan mate who came from D2, got maybe 800 hours into Warframe, but ultimately would always go back to D2.
The grindy pieces can be fun, especially with the amount of meta builds to make things easier (like Eidolon fights), but a bad team comp can make a mission harder (via a vis the medallion thing you’re talking about).
I had a hard time in the beginning, and I put the game down several times, too. I agree that it can be very confusing. And yet, it still called me, and I wound up putting in 1000 more hours; having a very active guild helped with that, too.
But if it’s not for you, that’s totally fine. It’s visually very pretty, and the fact that you can earn premium currency with some sweat equity is unheard of in F2P games, but you are right that how combat works is pretty much the same for every mission. What makes things different is the frames and mods.
Thanks so much for taking the time to explain some of the nuances. Despite it’s flaws, I’ve still been impressed by the depth to Warframe considering its humble free-to-play status.