• MudMan@fedia.io
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    4 days ago

    The B&W games feel weirdly… mobile these days. They put a lot of work into that 3D hand interface and it turns out they just ended up stumbling upon a semi-competent touchscreen UX.

      • MudMan@fedia.io
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        3 days ago

        The Nintendo DS was three years away. The iPhone was six years away (yes, Nintendo did it first and people often don’t remember that).

        My recollection of following the absolutely ridiculous hype cycle is that they were talking about the mouse being your hand inside the game and pretty much nothing else, but it was remarkable prescient in terms of how that would work without the mouse on the way.