• Bosht@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    9 hours ago

    I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.

    • MotoAsh@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      9 hours ago

      Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together properly once they had the assets complete.

      In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…

      • Bosht@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 hours ago

        Oh no I wasn’t excusing the behavior, quite the contrary. I’m saying the map sucked because they went into EA too early and didn’t put effort into changing the map for full release. I agree with you!