• TheBeesKnees@lemmy.sdf.org
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    16 hours ago

    Let me preface by saying NS/NS2 are my all-time favorite games

    NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It’s also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.

    It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life… but that doesn’t ever seem to be coming. I want more games where I get to be the alien/creature/monster!

    My desperation hit an all-time high when I started making a game in Godot… ;-;

    *To be fair, they also needed to launch ASAP because they needed the money to stay afoat

    • fluxan@lemmy.world
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      1 hour ago

      I feel the same way - both take the top spot as my all-time best games.

      I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.

      I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.