• JuxtaposedJaguar@lemmy.ml
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    2
    ·
    4 days ago

    I don’t really care how a frame is generated if it looks good enough (and doesn’t come with other notable downsides like latency). This almost feels like complaining about screen space reflections being “fake” reflections. Like yeah, it’s fake, but if the average player experience is consistently better with it than without it then what does it matter?

    But it does come with increased latency. It also disrupts the artistic vision of games. With MFG you’re seeing more fake frames than real frames. It’s deceptive and like snake oil in that Nvidia isn’t distinguishing between fake frames and real frames. I forget what the exact comparison is, but when they say “The RTX 5040 has the same performance as the RTX 4090” but that’s with 3 fake frames for every real frame, that’s incredibly deceptive.

      • iopq@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        It does add latency, you need 1-2ms to upscale the frame. However, if you are using a lower render resolution (instead of going up in resolution while rendering internally the same) then the latency will be lower because you have a higher frame rate

        • FreedomAdvocate@lemmy.net.au
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 day ago

          Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.

          • iopq@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            17 hours ago

            Which also means it’s not possible to use it to go to 1000 fps

            • FreedomAdvocate@lemmy.net.au
              link
              fedilink
              English
              arrow-up
              1
              ·
              9 hours ago

              So it has limits? Oh no…… At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.

              • iopq@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                3 hours ago

                Yes, but that also means there’s no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz