• doc@fedia.io
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      9 小时前

      Another big area of Windows that uses kernel-level drivers is anti-cheating engines for games. Microsoft has been speaking with game developers about how to reduce the amount of kernel usage, but it’s a more complicated use case as cheaters often have to purposefully tamper with their machine to disable protections and get cheating engines running.

      “A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,” Weston says. “We’ve been talking about the requirements there, and I think we’ll have more to say on that in the near future.” Riot Games told me last year that it’s willing to follow potential Windows security changes and “recede from the kernel space.”

      • sp3ctr4l@lemmy.dbzer0.com
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        4 小时前

        I fucking called this after the Crowd Strike catastrophe.

        MSFT would start massively reworking their entire concept of who actually gets kernel access, because uh, causing a Y2K event is uh, really bad, actually… and yep, that probably means the kernel level AC paradigm is no longer workable.

        Fucking obviously duh, wow, turns out just letting any old ‘vetted’ vendor submit goddamned kernel level code updates without being strenuously verified each time is a bad fucking idea, wow, who could have guessed??!?

      • kubica@fedia.io
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        9 小时前

        “A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,”

        I don’t know if I’m reading it in the way it was intended, but I’m laughing my ass off.

      • Cyberwolf@feddit.org
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        8 小时前

        I don’t know if this is Windows trying to stop hemorrhaging users to Linux, but if they go ahead with this it will likely hilariously backfire and make multiplayer games become even more compatible with Linux.

        Steam is already rubbing their hands grubbingly.

        • Midnight Wolf@lemmy.world
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          8 小时前

          It’s MS trying to not have another meltdown like CrowdStrike. They tried to do it with Vista, and they pussied out when all the same fucks cried out ‘but we can’t fuck with the OS like a bent-over ho’, and so MS let it slide in the ‘eventually’ to-do bin until it was demonstratably their fault for not clamping down on kernel access.

          Also lol “willing to follow”, as I understand it MS isn’t giving them an option or opinion this time around. Gtfo of the kernel or your shit will stop working. I think the deadline is 2026, but it’s been a while since this was all announced.

          • Leon@pawb.social
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            3 小时前

            Didn’t think I’d be excited about something Microsoft is doing, but this sounds great!

  • Damage@feddit.it
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    6 小时前

    I wonder whether solutions like Twincat for industrial PC/PLCs will be affected by this. Interfacing directly with the kernel and replacing the scheduler are, AFAIK, fundamental to making Windows viable for real time use.

    • GreenCrunch@lemmy.today
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      4 小时前

      An interesting question. Assuming they’re only targeting security/antivirus products at the moment (see the discussion regarding anti-cheat) it may be that those applications get a pass for now.

  • doc@fedia.io
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    9 小时前

    Another big area of Windows that uses kernel-level drivers is anti-cheating engines for games. Microsoft has been speaking with game developers about how to reduce the amount of kernel usage, but it’s a more complicated use case as cheaters often have to purposefully tamper with their machine to disable protections and get cheating engines running.

    “A lot of [game developers] would love to not have to maintain kernel stuff, and they are very interested in how they do that,” Weston says. “We’ve been talking about the requirements there, and I think we’ll have more to say on that in the near future.” Riot Games told me last year that it’s willing to follow potential Windows security changes and “recede from the kernel space.”