Its current state isn’t even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
And VS has a modding API, unlike MC, or so I am told. I played MC for all of about two hours years ago. I thought that the graphics were the issue. Turns out it was that the gameplay loop was lacking in depth
Yep, the main MC loop is actually pretty simplistic, and… well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience.
You essentially have to have an ungodly amount of ram, as well, because they all have to be loaded simultaneously on initial set up, or anytime you alter the mod list… basically its almost like compiling the game every time you launch it with mods, because there’s no smarter system of handling things.
And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo.
Then you’ve also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don’t mind going as insane as Notch did… its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
Its current state isn’t even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
And VS has a modding API, unlike MC, or so I am told. I played MC for all of about two hours years ago. I thought that the graphics were the issue. Turns out it was that the gameplay loop was lacking in depth
Yep, the main MC loop is actually pretty simplistic, and… well, there have been and are a bunch of mods made to add more depth there, but dear God is setting up a huge pile of mods with Minecraft an immensely frustrating experience.
You essentially have to have an ungodly amount of ram, as well, because they all have to be loaded simultaneously on initial set up, or anytime you alter the mod list… basically its almost like compiling the game every time you launch it with mods, because there’s no smarter system of handling things.
And I say that as someone who has been modding all kinds of games for years, made a few of my own mods, and is now running like a 200+ modlist on FONV, running off of linux, with Limo.
Then you’ve also got the Bedrock vs Java split, where you can basically either develop/update a mod for either, not really both unless you don’t mind going as insane as Notch did… its still a big divide and problem for modders, kinda like how the Fallout 4 next gen update basically nuked the game and every previously existing mod.
God that split sucked it was the last straw for me.