To my fellow players, how do you handle raids with tons of activity? I’m struggling with keeping up with the on-screen action and not over focusing on the casting bar and timers. Does it just take time to figure out the cadence of the actions?

  • esa@discuss.tchncs.de
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    18 days ago

    If you use the double-tap style, set it to show the full keyset. You’ll need that by level 100.

    Hmm, I use the double tab but only half of it, to allow for more space.

    It’s just if you use it for your main combat abilities. If you use it for extras you’ll be fine and could even likely not having it showing all the time at all. I’ve been keeping mine on full display all the time and after this discussion I think I’ll turn it default-invisible.

    Do you have a possible layout like this to share?

    I kinda messed up my config and had to recreate it from memory and haven’t really had a chance to test it with all jobs yet, but I can show off the general idea. Don’t think too much about the utility buttons, e.g. the hunting log is just there because I’ve been leveling a job from level 1 (archer!), that’ll be replaced with the compass when that’s relevant, etc. The utility buttons are actually on set 8, I’m just too lazy to switch to it.

    Top layers

    SMN

    (sleep and physick are just there because I have room left over)

    WAR

    DRK

    Lower layers

    This is the same as what I’ve copied to the lower two button bars, in a left-top-bottom-right order.

    SMN

    WAR

    DRK

    It looks a bit better without the wxhb on:

    There are some things I figure I should change, e.g. make surecast and arm’s length be in the same position.

    But the similarities generally work: all the healers and the two casters with raise I can do L2>R2 down up to do a swiftcast+raise, the motion is always the same.

    Sometimes I find stuff that could be more systematic, like moving surecast Arm’s length, and mess up my muscle memory for a while. But I think the general rule should be to make some rules that make intuitive sense to you, and try to follow those. You’ll get it wrong from time to time, either not following a rule, or discovering that the rule was a bad idea.

    • Maudelix@lemmy.worldOP
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      18 days ago

      This is the same as what I’ve copied to the lower two button bars, in a left-top-bottom-right order.

      Thank you so much for the images. So is the lower hot bar to identify when cooldowns are complete?

      • esa@discuss.tchncs.de
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        17 days ago

        Yep, that’s the idea. I haven’t had it set up for a long while, so I don’t really know how well it works and if I should just have the OGCD stuff showing.

        I used to have a pretty similar thing off to the side, but it was kind of … annoying for how I had to use my eyes, and cluttered up the screen more.

    • Maudelix@lemmy.worldOP
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      18 days ago

      Sometimes I find stuff that could be more systematic, like moving surecast Arm’s length, and mess up my muscle memory for a while. But I think the general rule should be to make some rules that make intuitive sense to you, and try to follow those. You’ll get it wrong from time to time, either not following a rule, or discovering that the rule was a bad idea.

      I took this to heart today and played around with different layouts and found one I loved, in unison with the button chord. Essentially all spells that are being used frequently are now always visible for easy access. The rest are a quick LT to RT or RT to LT away. Thanks! The non essentials are on a separate hot bar and I can switch real quick with the right bumper.