Hey everyone, I’m running a campaign and we just hit level 5. It’s a Faerun setting, and with regards the Conjure Animals spell, what are some fair choices? I want to avoid 8 velociraptors and other encounter breaking options.

What are some good mid-level choices that feel good for the player but don’t break the game? How does everyone handle this spell?

  • eerongal@ttrpg.network
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    1 year ago

    Realistically, the real power from conjure animals comes from the “summon a horde of beasts” aspect of it. Without that, most choices are going to be pretty underwhelming. If you’re looking to avoid the “swarm” aspect of it, I’d probably just go with single cr2 creatures, like giant crayfish, polar bear, or giant elk

  • luffyuk@lemmy.world
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    1 year ago

    I limit it to things the character would have realistically encountered before.

    It could be fun to create/search for a d100 roll table for what they get, where there’s a small chance to get something “broken”.

  • Determinator@lemmy.world
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    1 year ago

    Bears, wolves/direwolves, giant eagles, hell the druid in the game I run summoned an auroch and rode it into combat once. I limit it to beasts the player has encountered personally or would reasonably know enough about their anatomy to summon, and then just limit what I expose them to.

    As far as preventing cheesing with 8x small beasts and turning the battlefield into chaos? I recommend enemies with AOE attacks to clear the field.