• LucidNightmare@lemm.ee
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      2 days ago

      Same here. It’s a videogame, I don’t want to have to do inventory management if I am trying to play in my limited time frame, I just want to play the game!

      • Soggy@lemmy.world
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        1 day ago

        Inventory management is a component of “playing the game” though, and many of us find that it adds to the experience.

        • MotoAsh@lemmy.world
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          1 day ago

          If I bought an RPG, I want to play characters. If I wanted to manage inventory, I’d buy a store sim. Give me what I paid for or fuck off and lose my business.

          … That said, of course RPGs that are very roleplay heavy can benefit from a touch more of realism. It just comes down to what the point is and how it fits in with the other aspects of the game. Realism, keeping the player from just cheezing everything with items, pushing players away from treating it like a lootfest? All good things, usually.

          Though if the limited inventory clashes with other design decisions, like having a robust crafting system with lots of parts that will clog the limited inventory and require constant management if you want to engage? Then you’re just an asshole uncreative game designer.

        • LucidNightmare@lemm.ee
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          1 day ago

          That’s great, and I’m genuinely glad you enjoy that experience! I do not though, and as I said, I have maybe 1 hour or 2 to play my games after work. I do not have the time for it myself, but definitely understand how others enjoy the extra challenge.

          Options are always good for everyone. :)