The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn’t prepare you’d be out of luck
The fact that you can long rest basically whenever is a huge break from D&D’s expectations. Namely, the adventuring day. Granted, D&D’s adventuring day is hot garbage so I see why they didn’t stick to it.
But you’re right it doesn’t make a huge difference in BG3, outside of the few timed events, but it is a buff.
There are certain timed events where a long rest can change the outcome, so in those cases it’s very helpful to be able to prepare if you encounter a situation that you’re not ready for.
The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn’t prepare you’d be out of luck
You can long rest pretty much anywhere out of combat so does it make any difference when you can prepare?
The fact that you can long rest basically whenever is a huge break from D&D’s expectations. Namely, the adventuring day. Granted, D&D’s adventuring day is hot garbage so I see why they didn’t stick to it.
But you’re right it doesn’t make a huge difference in BG3, outside of the few timed events, but it is a buff.
There are certain timed events where a long rest can change the outcome, so in those cases it’s very helpful to be able to prepare if you encounter a situation that you’re not ready for.