The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don’t see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur’s Gate games didn’t have this kind of points of no return. Why do you think they did it? Do you like it?

  • SCB@lemmy.world
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    1 year ago

    If you do the underdark, then port out and do the mountain pass, you can also be just about level 7 before A2 which makes some of the early fights there quite easy

    Found this out on accident when I realized I’d skipped the pass for the second time and trudged back, determined to finish it.

    Still haven’t seen these harpies people are talking about tho. Playthrough 3 I suppose.