• meisterah@ttrpg.network
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    3 hours ago

    I’ll honestly never understand the appeal of non-lethal playthroughs.

    Yeah, it barely takes more skill and you can brag to your friends or whatever, but a huge appeal of violent games is actually killing people.

    • GunValkyrie@lemmy.world
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      3 hours ago

      This isn’t just a violent game. It’s an immersive sim. The fun comes from the many different ways you can handle a level. Even in ways unintended to the developer. Not every game is Gears of War.

        • Alabaster_Mango@lemmy.ca
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          3 hours ago

          I mean, it really isn’t though. You can totally play it that way, yeah, but that’s only one option. The story reacts to how you play and the decisions you make. I find the low chaos (less or non-lethal) ending to be my favorite. Also canonically Corvo isn’t a raving lunatic murderer, so if you’re looking for the “True” story experience that’s the way to go. He still kills some people, notably the Lord Regent, but spares others.