• mad_lentil@lemmy.ca
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    8 hours ago

    High-fidelity and artfully stylized aren’t, but photorealism is like… a photo.

      • exasperation@lemmy.dbzer0.com
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        4 hours ago

        aight this scene takes place in Mexico so lemme color grade it very Mexican, but also it’s a flashback to the 50’s so I’m gonna dial down the color saturation and digitally add some film grain

      • mad_lentil@lemmy.ca
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        4 hours ago

        I think we’re talking about different things, but I see your point.

        By stylized “graphics” I took it to mean like the actual resolution, polygons, draw distance, etc, and then aesthetics goes on top of that.

        • CubitOom@infosec.pub
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          3 hours ago

          Art direction isn’t purely aesthetics either. There’s so many things that go into makeing art, be it a game or something else.

          Art should help us feel what the artist intended or sometimes something more personal to ourselves. Many aspects will facilitate or detract from that.

          You can have stylized photorealism the same as other styles of art. You mght see pixel art of a realistic scene. Or you can have extremely detailed animation.

          I think the better question is does the community allow for and reward that expression? Are there trends we don’t find too appealing universally? Are there styles of art that maybe seem overused?

          • mad_lentil@lemmy.ca
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            3 hours ago

            OK we’re definitely talking about different things when we say photorealism. I see stylized and photorealistic almost as on a linear spectrum. I realise there are more dimensionz to it than that, but that’s the usage I think the meme is critiquing. That’s how I took it, anyway.