• ☂️-@lemmy.ml
    link
    fedilink
    arrow-up
    4
    ·
    1 hour ago

    id be happy if they actually optimized their games instead of releasing half baked buggy slow garbage

  • M0oP0o@mander.xyz
    link
    fedilink
    arrow-up
    5
    ·
    1 hour ago

    I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.

    Just look at this shit in the demo:

    • boonhet@sopuli.xyz
      link
      fedilink
      arrow-up
      2
      ·
      59 minutes ago

      When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections

  • REDACTED@infosec.pub
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    1 hour ago

    Would you honestly prefer artistic over photorealistic in games like GTA, Arma, 7 days to die, every driving or racing sim, escape from tarkov/stalker, and majority of other popular titles? Yeah, no.

    • Drusas@fedia.io
      link
      fedilink
      arrow-up
      3
      ·
      1 hour ago

      I must have missed the part where OP said, “There shouldn’t be any photorealistic games.”

    • BackgrndNoize@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      53 minutes ago

      I loved the goffy over the top graphics of older GTA games like Vice City, San Andreas etc. I played GTA 5 for a bit and then dropped it cause I feel the game lost some of its charm with the more realistic graphics

  • dejected_warp_core@lemmy.world
    link
    fedilink
    arrow-up
    6
    ·
    3 hours ago

    Dear AAA game studios: Just look at Hades II.

    LOOK AT IT. A good chunk of the art you see on every playthrough isn’t even animated.

    I’m probably going to clear 300+ hours on this thing before I put it down, and I’ll likely tell everyone to buy it because it’s that good. Photorealism is the last thing I care about.

    • AngryCommieKender@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      3 hours ago

      Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.

    • mad_lentil@lemmy.ca
      link
      fedilink
      English
      arrow-up
      33
      ·
      7 hours ago

      High-fidelity and artfully stylized aren’t, but photorealism is like… a photo.

        • exasperation@lemmy.dbzer0.com
          link
          fedilink
          arrow-up
          10
          ·
          3 hours ago

          aight this scene takes place in Mexico so lemme color grade it very Mexican, but also it’s a flashback to the 50’s so I’m gonna dial down the color saturation and digitally add some film grain

        • mad_lentil@lemmy.ca
          link
          fedilink
          English
          arrow-up
          3
          ·
          3 hours ago

          I think we’re talking about different things, but I see your point.

          By stylized “graphics” I took it to mean like the actual resolution, polygons, draw distance, etc, and then aesthetics goes on top of that.

          • CubitOom@infosec.pub
            link
            fedilink
            English
            arrow-up
            4
            ·
            3 hours ago

            Art direction isn’t purely aesthetics either. There’s so many things that go into makeing art, be it a game or something else.

            Art should help us feel what the artist intended or sometimes something more personal to ourselves. Many aspects will facilitate or detract from that.

            You can have stylized photorealism the same as other styles of art. You mght see pixel art of a realistic scene. Or you can have extremely detailed animation.

            I think the better question is does the community allow for and reward that expression? Are there trends we don’t find too appealing universally? Are there styles of art that maybe seem overused?

            • mad_lentil@lemmy.ca
              link
              fedilink
              English
              arrow-up
              1
              ·
              3 hours ago

              OK we’re definitely talking about different things when we say photorealism. I see stylized and photorealistic almost as on a linear spectrum. I realise there are more dimensionz to it than that, but that’s the usage I think the meme is critiquing. That’s how I took it, anyway.

  • Glide@lemmy.ca
    link
    fedilink
    arrow-up
    1
    ·
    5 hours ago

    Monster Hunter Rise was more visually satisfying that Wilds. Prove me wrong (you can’t).

  • FishFace@piefed.social
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    2
    ·
    7 hours ago

    Meh, I like high fidelity graphics. Most “artfully stylised” games are not to my taste either - pixel graphics do nothing for me and nor do a lot of flat 2D graphics. Stuff like GRIS is beautiful, but it seems to be an outlier. So for visually engaging stuff I find it’s AAA mostly realistic graphics - if not “photorealistic” - for me.

    • Yuyarl@sh.itjust.works
      link
      fedilink
      arrow-up
      4
      ·
      4 hours ago

      A person with different tastes than me, grrrr. It’s diametrically opposite for me. All AAA, no matter what studio, not ID, not Lorien, their graphics just never look as vibrant as lo-fi graphics of a game made by, at most, 5 people. They do have some impressive aspects but, overall, because they try to look more “”“real”“” they end up looking more mundane and boring to me. Nothing will ever compete with artistic abstraction of lo-fi games 🥀

  • db2@lemmy.world
    link
    fedilink
    arrow-up
    6
    arrow-down
    3
    ·
    7 hours ago

    Why do that when I can just ask Sora to make it for me? Then I don’t have to engage my brain at all!