id be happy if they actually optimized their games instead of releasing half baked buggy slow garbage
I would be happy if they stopped making everything look somehow both covered in vaseline while also being more reflective then a fucking mirror.
Just look at this shit in the demo:

When reflections became a thing in graphics, they were the new hotness. But unfortunately they’re overused because people seem to think that reflections are the best indicator of graphical realism. They’re a factor for sure, but overly reflective isn’t the same as realistic reflections
Mirro’s Edge is still beautiful to this day, despite being 17 years old
Would you honestly prefer artistic over photorealistic in games like GTA, Arma, 7 days to die, every driving or racing sim, escape from tarkov/stalker, and majority of other popular titles? Yeah, no.
I must have missed the part where OP said, “There shouldn’t be any photorealistic games.”
I loved the goffy over the top graphics of older GTA games like Vice City, San Andreas etc. I played GTA 5 for a bit and then dropped it cause I feel the game lost some of its charm with the more realistic graphics
Dear AAA game studios: Just look at Hades II.
LOOK AT IT. A good chunk of the art you see on every playthrough isn’t even animated.
I’m probably going to clear 300+ hours on this thing before I put it down, and I’ll likely tell everyone to buy it because it’s that good. Photorealism is the last thing I care about.
Similarly Schedule I. Tyler optimized TF out of the very unrealistic graphics in that game, and is only hiring an artist so that the expansion looks pretty.
artfully stylized graphics will always be better because they will look timeless
I like both, they each have their place
These aren’t mutually exclusive
High-fidelity and artfully stylized aren’t, but photorealism is like… a photo.
Photo realism still requires art direction.
Think of a movie.
aight this scene takes place in Mexico so lemme color grade it very Mexican, but also it’s a flashback to the 50’s so I’m gonna dial down the color saturation and digitally add some film grain
What if it was neo mexico city? Need some cyberpunk chihuahuas
I was in a bluegrass band called Cyberpunk Chihuahuas. We offended many cultural sensibilities.
I think we’re talking about different things, but I see your point.
By stylized “graphics” I took it to mean like the actual resolution, polygons, draw distance, etc, and then aesthetics goes on top of that.
Art direction isn’t purely aesthetics either. There’s so many things that go into makeing art, be it a game or something else.
Art should help us feel what the artist intended or sometimes something more personal to ourselves. Many aspects will facilitate or detract from that.
You can have stylized photorealism the same as other styles of art. You mght see pixel art of a realistic scene. Or you can have extremely detailed animation.
I think the better question is does the community allow for and reward that expression? Are there trends we don’t find too appealing universally? Are there styles of art that maybe seem overused?
OK we’re definitely talking about different things when we say photorealism. I see stylized and photorealistic almost as on a linear spectrum. I realise there are more dimensionz to it than that, but that’s the usage I think the meme is critiquing. That’s how I took it, anyway.
deleted by creator
I think they mean that you can like both, you don’t have to choose only one to like
Oh well then there is no conflict at all, yeah
you know what, I’ll just keep playing the same old decade old games I’ve been playing
Jesus god and more pre-rendered graphics.
Hand draw each frame. Now do it 60 or more times per second.
Yes, you only have to replace your GPU with about 800 000 artists (assuming the take four hours to draw a frame)
And since they have to do it 4 hours in advance, it’s technically using FrameGeneration predicting what the next frame will be in advance. 😏
There’s a guy in my computer doing that for me
Monster Hunter Rise was more visually satisfying that Wilds. Prove me wrong (you can’t).
Meh, I like high fidelity graphics. Most “artfully stylised” games are not to my taste either - pixel graphics do nothing for me and nor do a lot of flat 2D graphics. Stuff like GRIS is beautiful, but it seems to be an outlier. So for visually engaging stuff I find it’s AAA mostly realistic graphics - if not “photorealistic” - for me.
A person with different tastes than me, grrrr. It’s diametrically opposite for me. All AAA, no matter what studio, not ID, not Lorien, their graphics just never look as vibrant as lo-fi graphics of a game made by, at most, 5 people. They do have some impressive aspects but, overall, because they try to look more “”“real”“” they end up looking more mundane and boring to me. Nothing will ever compete with artistic abstraction of lo-fi games 🥀
Darktide: Porque no los dos?
Why do that when I can just ask Sora to make it for me? Then I don’t have to engage my brain at all!









