• mic_check_one_two@lemmy.dbzer0.com
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    11 hours ago

    Yeah, Sony really nailed the haptics with the PS5 controller. The high-fidelity motors feel nice while still having punch, and the adaptable triggers give a nice satisfying squeeze when game designers use it properly.

    The newer God of War games had a few good examples, with the adaptable triggers getting harder on more “difficult” stuff. If Kratos was using a lot of strength for some quick time event, the triggers got harder to pull. It was a nice touch that helped add immersion and suspense to a game that was already very visceral. When Kratos cleaved into an enemy during a kill animation, feeling the trigger relax afterwards was a nice satisfying capstone to the “you just beat the crap out of this enemy” animation.

    • LucidNightmare@lemmy.dbzer0.com
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      10 hours ago

      No Man’s sky supports the adaptive triggers on PC (Steam) and when they are used, it really does make a little difference! I just always feel like it’s going to break the triggers for some reason. I don’t trust Sony, so that may be why. lol